Aces workflow for autodesk flame9/2/2023 The company says the ACES standard will give “creative professionals greater flexibility to achieve and maintain pristine color consistency across imagery created and modified in industry-standard tools from production to post, delivery and archival.”Īutodesk says its SynColor engine is a “production-proven CPU and GPU reference implementation” which features support for exact-math ACES transforms, CLF, OpenColorIO and ICC. (Source: Autodesk)Īutodesk also plans to make its SynColor color management engine available as a reference implementation for future ACES adopters through a royalty-free, permissive license.Īutodesk has already added support for the new ACES 1.0 color transforms and Common LUT Format (CLF) into the latest versions of Flame, Lustre, and Maya. Autodesk Flame Premium creative finishing software is one of the first products to support the new ACES color management standard from the Academy of Motion Picture Arts and Sciences. The company says Flame Premium creative finishing software, Maya 3D animation software, and Shotgun and RV asset management software will support ACES 1.0. Flame 2015 supports interactive editing of 3D visual effects.The move increases interoperability at the most technical and demanding levels of color management.Īutodesk is providing support for the new ACES 1.0 color management and interchange standard as established by the Academy of Motion Picture Arts and Sciences. Lustre: Autodesk’s color grading software įlare: A shot-based visual effects application used to help augment the creative capabilities of Flame workflows įlame Assist: A Mac-based, timeline-centric assistant station that can be used to take on a variety of tasks related to starting and completing Flame Premium projects. Matchbox enhancements: the ability to add Matchbox effects directly to shots and transitions in the timeline and the ability to protect shader code with packaging and encryption.įlame Premium ships with the full release of Flame 2015 plus: Replica: a new creative tool in Action allows artists to interactively create, manipulate and animate cascading effects using a single cloned object Artists can now perform complex editorial and effects work on batch sources in the timeline while monitoring the impact on the batch compositing tree in a new batch context view.ģD Shape: Similar in use to the existing Gmask, 3D Shape enables workflows such as quick modeling, projection mapping, logo design, motion graphics and relighting ![]() Background Reactor requires two Nvidia Quadro K6000 GPUs (for HP Z820 workstations) or two Nvidia Quadro 6000 GPUs (for HP Z800 and Z820 workstations).Īutodesk says the 2015 version of Flame “takes the unified modern application workflow to a new level,” creating tight integration between freeform desktop reels, timeline and batch while introducing a dynamic Library view into the Flame workflow. Background Reactor helps accelerate rendering by allowing artists to send their shot, sequence, or batch setup to the second GPU for rendering while continuing to work interactively on certain other tasks in the foreground. The new high-definition workflow supports industry standard 4K formats 4K/UHD color management supporting ACES and REC-2020 color spaces real-time monitoring and playback via SDI of 4K/UHD material at 50P and 60P timeline effects and batch nodes performance optimization and 4K capable substance textures and 16 Gb fiber channel controllers in high-performance storage for real-time throughput of high resolution images.įlame 2015 now supports the addition of a second GPU card in the Flame workstation. ![]() Autodesk Flame 2015 now supports 4K and Ultra HD workflow. Leading the list of new features is support for 4K and Ultra HD workflows. The high-end visual effects and creative finishing tool now supports a 4K end-to-end workflow.Īutodesk today revealed the 2015 update to Flame, its toolset for high-end visual effects and creative finishing.
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